Freshly Squozen Wooji Juice

Messing Around With A Mic

Wednesday 04 April 2012
  • grain science

Recently, I posted a new Grain Science demo track to SoundCloud. It's just a series of experiments, but quite a few people found it interesting because it demonstrates a side to Grain Science that maybe not everyone is aware of: the ability to bring to life the awesome synth instruments that are lurking in the everyday sounds all around you:

All the sounds you hear in this demo are created from four short recordings: a glass being struck, a coin being spun and dropped, a short whistling sample, and a tiny bit of beatboxing.

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Grain Science 1.3

Tuesday 20 March 2012
  • products
  • updates
  • grain science

Grain Science 1.3 is out, and it's big! Rather than lots of little changes (as in version 1.1 and version 1.2), there are four major upgrades. Let's dig in and see what's new:

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Grain Science 1.2

Tuesday 07 February 2012
  • products
  • updates
  • grain science

Today, version 1.2 of Grain Science was released. It's another big update!

The things I personally like the most in v1.2 are the new Chorus unit, Pulse-Width Modulation and (just because it "feels" nice to use) swapping FX units by drag-and-drop.

Here's the complete list of changes:

  • New: Chorus FX unit
  • New: Pulse Width Modulation blend mode
  • New: Wave list shows a count of how many instruments use each wave
  • New: More musician-friendly BPM system, goes up to 180bpm with 1/4, 1/8, 1/16 and 1/32 options (old system can still be selected)
  • New: Multiple-octave chord arpeggiation
  • New: Swipe to delete unwanted audio from wave & audio import lists
  • New: "Reed" built-in wave
  • New: 6 additional built-in instruments
  • New: Tube Resonance Bass can be programmed
  • New: UI improvement — swap FX units by dragging them around by their names
  • New: Setting to choose whether recording is hold-to-record or tap-to-start/tap-to-stop
  • New: Mini VU meter on recording button during recording (or, in hold-to-record mode, tap to toggle on/off)
  • New: Cropping selections now snap to zero-crossings for smoother results
  • Improved: Easier to see when a cropping selection is about to begin
  • Improved: Avoids "popping" while installing/uninstalling FX units
  • Improved: Slightly more useful naming for newly-created instruments
  • Fix: Crash bug when mapping certain kinds of parameter in otherwise-unmodified instruments
  • Fix: Issue with reverb resetting itself after re-opening Grain Science
  • Fix: Control Mapper shows the same names for Tube Resonance parameters as on their FX dials
  • Fix: Issue with Control Mapper Auto-Reset not always auto-resetting to the correct value
  • Fix: Issue with Single-Shot grain mode

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Segmented Control Accessibility

Monday 06 February 2012
  • cocoa
  • kibble
  • accessibility

Most of the posts here are aimed at the people who use the stuff we make. This one is aimed at fellow iOS developers, who might be searching for a solution to a particular problem.

That problem is that UISegmentedControl doesn't offer good VoiceOver accessibility. This is unusual for Apple as their accessibility stuff is normally extremely strong.

(If you're lost already, VoiceOver is the name of Apple's technology for making devices usable by people who can't see — amongst other things, by reading out the names of items as they pass under the touch of a user running their fingertip across the screen. UISegmentedControl is the technical name for those widgets that look like one long button, split up into pieces, where you can tap the pieces to select one of several options. If you open up the Maps app, it's the thing that says "Search | Directions". )

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Grain Science 1.1

Friday 20 January 2012
  • products
  • updates
  • grain science

Grain Science has been out for a month, and our first update has just been released. Version 1.1 brings quite a lot of new stuff!

The most exciting is probably the virtual MIDI/background audio support. This allows you to launch another app while Grain Science continues to play music in the background, either to combine their output, or because you want to use the other app as a controller. It's pretty neat tapping, say, the controls in Polychord and hearing Grain Science's distinctive sounds in response.

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Introducing: Grain Science

Friday 25 November 2011
  • products
  • grain science

You may have heard we have a new project under way! We'd like to tell you a bit about it, and answer a few questions you may have.

It's a new granular synthesiser for iPad, and it's codenamed Grain Science. We haven't decided if that will be the final name or not — we like it, but might be confusing for people expecting corn- or wheat-based foodstuffs :)

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A Bunch Of Releases

Wednesday 12 October 2011
  • presentation remote
  • sylo synth
  • gtfo
  • hokusai

Hey folks! There's a whole bunch of news today!

First of all, our new game, Get The Flock Out is now available in the App Store! If you haven't been following along, it's a sheep-herding game with 36 levels of tightly-knit action, for iPhone, iPad and iPod touch.

With iOS 5 due out tomorrow, there are new versions of both Sylo Synthesiser and Hokusai available on the App Store today — these contain important compatibility updates.

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Hokusai updated: v1.0.4

Friday 16 September 2011
  • products
  • hokusai

Another new Hokusai update, v1.0.4, should have hit the App Store by the time you read this. It's quite an interesting one... so what have we added?

Well, the biggest "crowd-pleaser", if your emails and tweets are anything to go by, will be the per-track gain control dials. These allow you to set the volume level of each track, nondestructively. You can also double-tap them to mute a track.

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Hokusai updated: v1.0.3

Thursday 01 September 2011
  • products
  • hokusai

A new Hokusai update, v1.0.3, is now rolling out across the App Store. We have a bunch of new stuff to tell you about!

One feature we've already mentioned is the new Time Bar. Only available to paying customers, it adds an overview of where you are in your project, using a scrollbar-style indicator and a gracefully-zooming ruler. You can enable it from the View panel (iPad) or Project Actions menu (iPhone). But you knew that was coming already, so what else have we added?

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Hokusai's Time Bar

Monday 22 August 2011
  • products
  • hokusai

With Hokusai 1.0.2 out, what's next? Well, we have a number of features in development, but we'd like to show you one upcoming feature now, the Time Bar.

The Time Bar is like an extra toolbar (and optional — we like to keep Hokusai clutter-free where possible) that features:

  • A time line/"ruler" which marks off the progress of time through your project,
  • A scroll bar-style indicator to show whereabouts in your project you've zoomed to. If you've zoomed out to show the whole project, it smoothly fades away.

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