Wooji Juice

Articles for August 2009

Meet The Team: John

Hello, welcome to our developer diary and my first foray into the blogosphere. My name is John Steels, some people call me Steel Fox (On account of my my surname and my luxuriant ginger locks and cos its sounds like a MGS badguy), some just call me Foxy (cos its true) and some people call me a grumpy bastard (which is also true).

Now, unaccustomed as I am to typing, this short bit of prose has been the most painful few hours of the entire development thus far. But I figured that if I was going to write a little something about myself, then something that contextualises the potentially terse-sounding updates would probably be a good thing. It's not that I type slowly or have a poor vocabulary (I know all the English swear words and even some Cantonese), it's more a case of not being sure how to pitch this. First I wrote a jokey version that sounded like a hammy intro for a game character, then that was followed by a dreadfully dry "professional" version that just sounded like an accountant's CV, and finally what you see here the "honest" version. Well, they say write what you know, and I know how to make a meal of something :)

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Meet The Team: Canis

Those of you who've been following along for a while already know me, but to our new visitors, hi! I'm Canis, and I'm the lead developer here at Wooji Juice. The other Alert! Safety Boom! team members will be introducing themselves soon, but I'll quickly (re)introduce myself.

I've been programming since the early '80s, and I've worked in the commercial games industry since the 90s, including lengthy stints at Muckyfoot — where I worked on Urban Chaos, Startopia, and Blade II amongst other projects— and at Sony Computer Entertainment Europe where I contributed engineering to many projects including Playstation Home.

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(Pre-)Announcing Alert! Safety Boom!

It's time for us to take the wrappers off our new iPhone/iPod touch game, "Alert! Safety Boom!". We've been working hard on this for some time, and while it's not finished yet, we think it's time we showed it to the world.

If you're reading this on the main Wooji Juice blog, head on over to check it out. If you're reading this at the Alert! Safety Boom! developer diary — welcome!

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